Privacy Policy

— Purpose —

The sole purpose of the miltschek's game servers is a non-commercial demonstration of the Real Topography maps. The service comes without any warranty and it is intended to be used by the community frieds only.

— Warranty —

The software and the maps are provided "as is", without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose and noninfringement. In no event shall the authors or copyright holders be liable for any claim, damages or other liability, whether in an action of contract, tort or otherwise, arising from, out of or in connection with the software or the use or other dealings in the software.

— Map's License —

The maps (the content) is provided to you under the Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license. You may copy and redistribute the material in any medium or format. You may remix, transform, and build upon the material for any purpose, even commercially.

— Game's License —

The game and the game server are distributed under the GNU General Public License, version 2. Please refer to the official OpenTTD website for more details.

— Player-Generated Data —

The following data generated by you as a player gets transmitted to the game server:
• the public IP address of your computer or any device used to join the online game;
• the nick name;
• the version of the game used by you;
• all text messages generated by you in the game (e.g. name of the company, name of the company's manager, chat messages, vehicle and object names, console commands);
• server's and company's passwords.

— Lack of Encryption —

The connection to the game server in NOT encrypted. It means, data transmitted to and from the server can be easily eavesdropped by potential intruders. Therefore, never send any sensitive information to the game server. Never choose a company's password that is equal to any of your other passwords. The risk of intercepting the password is unavoidable for as long as the game does not offer a better protection here.

— In-Game Chat —

All public chat messages are visibile to all other players of the game and to the server administrator. All company chat messages are visible to all players of the same company. All private chat messages are visible to the selected player. The server administrator receives a chat message if it was sent as a company chat or a private chat to the server itself.

— Google Translate Service —

We use the Google Translate Cloud Service for public and admin chat messages. By sending chat messages to the public channel or to the admin (e.g. via a direct message to the server) you agree with the Google's Privacy Policy.

— Geolocalization Service —

We use the ip-api service to get a geolocation information of every IP address of every client connecting to the game server. By using our game servers you agree with the ip-api Privacy Policy.

— Slack Service —

We use the Slack service to receive game server's events for administration purposes, including public chat messages and chat messages for the administrator. By using our game servers you agree with the Slack Privacy Policy.

— Data Collection —

For statistical purposes (e.g. the Hall of Fame) we store the nick names, company names and company manager names for as long as the service is to be offered. This data is not considered as personal data. Still, you have the right to request a deletion of the data. In such case, please contact us by writing an e-mail to openttdatmiltschek dot de.

No personal data is ever stored on our servers. The IP address is stored anonymized by hashing its value with a randomly chosen salt. The salt is newly generated for each game round and never stored. This way, it is possible to track the same player within the same game only. It helps to count individual players for statistical purposes.

The IP address may be stored in-memory by the game server if a player gets banned by the server administrator. The value is never permanently stored and gets lost as soon as the game server is restarted.

The country and city of the IP address are stored permanently for statistical purposes (e.g. number of players per country) for as long as the service is to be offered.
The geolocation is very rough and does not mean a location of the player. Rather, a rough location of the Internet Service Provider.